![]() ![]() ![]() While both, programming and gameplay are sometimes described as solitary or antisocial activities, this paper explores the landscape of Spanish computer games in the early eighties through a case study of the Spanish computer game “Bugaboo (The Flea)” programmed by Francisco Portalo and Francisco Suárez, ironically, released before in the UK (in 1983) rather than Spain. Considering that technological innovation is a multi-centred complex process -not the linear progression depicted in many writings- this article focuses on the specific context of the early eighties in Spain, in a decisive moment wherein personal computers began to reach markets, even though information on how to program them was confusing and difficult to access. Much of the research and literature about the still young history of video games has been conducted following a cult of celebrity mostly concerned with highlighting American and Japanese perspectives. ![]()
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